
Some regions are more strict about this than others. Continue browsing in r/elsword r/elsword Your 1 place to discuss all things related to Elsword: the 1.00 free-to-play, side-scrolling, 2.5D beat 'em up Korean MMORPG. It can be played with either a keyboard or controller.Įlsword is region locked, so you will have to play in your region. Charge Level 2: Fires off a Frostflake Arrow that deals Cryo DMG. Has different effects based on how long the energy has been charged: Charge Level 1: Fires off an icy arrow that deals Cryo DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired.
No trolling, baiting, or instigating argumentĪ subreddit for Elsword, a free-to-play, 2.5D side-scrolling MMORPG developed by the South Korean company KOG Studios. Charged Attack: Perform a more precise Aimed Shot with increased DMG. Hacking, RMT, and any illicit activity is not allowed. No scamming or direct links to phishing sites. Fan art must contain a link to the source or artist in the comments. (main reason why he is taking due to cooldown accel, superarmor, and debuff cleansing.) 8. Now that'd be a gun you could use in a hostage situation. For Safety: -Superarmor (CC/Cent) -Dmg Reduction (RaS,CU,CC etc.) In general CC will always be in raid parties because of how many of the important points he covers. Fires 8 shells which (somehow) prime midflight and fire their payload of 9 or so pellets each. Also this weapon sucks at "hostage rescue" because the hostage was blown up each time I've used it. I always have to have other types of weapons. Yeah I admit at long range this shotgun does much less damage than. Bethesda never got "multiple projectiles" right, since they insist on Damage Resistance instead of Damage Threshold.because they're lazy. That's the only flaw the shotgun has, the range. Fires 190圆 every few seconds, pales against a shotgun but it's better for long range attacks. Originally posted by Greb:It's not better, really. I'd prefer Plasma Infused, or Instigating. Explosive Rounds on a shotgun is NOT GOOD FOR YOUR HEALTH since the shotgun is ideally used at close range, which would catch you in the blast. I'm hunting for a Never-Ending Sawed Off.doubt I'll find one at level 91 though.Īnd not having to aim directly at an enemy merely the floor near them or a wall or the ceiling, that my weapon knowledge for the last 30 levels has literally drained away. Got a Powerful one and also the Le Fusil Terribles, and that's it. Yeah I never found anything nice in terms of Combat Shotguns. Charging it is a moot point too since it takes like a second, barely a lul in firing etc. Only reason I say the Gauss is better is because nothing I've shot has survived one shot even not fully charged, and it contains 20 rounds and is incredibly accurate. There you have it, a weapon that has impact damage like Fat Man, ammo that's quite easy to find and cheap to purchase, and it can even be equipped with a silencer! At close-combat, you don't actually need to use VATS at all, since you can just easily aim at the floor next to the enemy.
#EL SWORD SHOT DMG FULL#
The only downside with this weapon is that it can't be used in point-blank range: even with X-01 power armor a single shot point-blank got my health all the way down to 40% from full health. Impressive, right? Wait! There's more! Because this is a semi-auto explosive weapon, both "Rifleman" AND "Demonlition Expert" perks applies to the original impact damage, bringing 200%+200%=400% total damage bonus from those two perks alone!
Percentages vary, a really huge number like. For example, if your attack power is 5,000, and the percentage is 1,000, you'd do 50,000 damage. Dame of skill is dependent on their percentages. For the most part, magical damage is by using x, for the exception of elsword which X is just a stronger swing. At close quarter, the total expected damage you can inflict is (15 + 204) * 12 = 2,628 dmg per shot. Your damage is split into two categories: Physical and magical. Don't know the exact number of lead balls in this game, but previously it's somewhere between 12-20 in NV. This gun not only do normal damage a shotgun is expected to, but each lead ball it fires has 15 AoE dmg.
The dmg stat 212 is very misleading here, just like the dmg for MIRV launcher, it's quite inaccurate. See pic in this linkĪs you can see, this shotgun is a typical combat shotgun with "explosive" legendary modifier. After discarding weapons after weapon looking for one that allows me to kill multiple super mutant enforcers in close-medium range, looks like I've got a winner here.